2012 is almost gone, and I have to say it’s been one of the most interesting years in the video game industry that I can remember. Although, it started out with a ton of pessimism and fear for investors and gamers alike.
Unlike the 2010 release of Medal of Honor however, Danger Close created both the Single Player and Multiplayer parts of Warfighter using the gorgeous Frostbite 2 engine. In Medal of Honor 2010, Danger Close made the Single Player while DICE created the Multiplayer part of the game. So Warfighter is the opportunity Danger Close needed to prove they are a top level developer. But did they succeed?
Distribution of goods is something that every business constantly evaluates based on cost and effectiveness. In today’s connected world, a lot of traditional distribution has gone to the digital format, and video games are no exception.