Toki Tori was one of my all time favourite games on the GameBoy Colour, so when I found out Two Tribes would be bringing a sequel out on the Wii U I was more than a little bit excited. Check out Game-Modo’s chat with Collin van Ginkel from Two Tribes on Toki Tori 2 and other interesting news.
G-M: Well hello, thanks for taking the time to talk with Game-Modo regarding the upcoming Toki Tori 2 on the Wii U. So the Wii U has been out a few months now and so far the Game-Modo guys have been loving it. What do you think of the Wii U so far then?
CG: I’m hooked on Miiverse. I think it’s great to finally be able to talk directly with our Nintendo fans. It’s going to be even better once we get a Toki Tori 2 community going. Aside from Miiverse, most of my time is going into completing ZombiU, which I think is great.
G-M: How have you found developing Toki Tori 2 on the Wii U?
CG: It’s pretty straightforward actually. The biggest challenge is how to make sure you use the second screen wisely, but I think we’ve found a good balance.
G-M: What has it been like working with Nintendo?
CG: Nintendo has changed quite a bit the last few years. I think they realize they need the smaller games too, and we’re definitely benefiting from that. It’s been smooth sailing and they’ve been very supportive of our efforts.
G-M: Is the Wii U a powerful system or do you believe it may lag behind the next PlayStation and Xbox like the Wii did?
CG: The Wii U handles Toki Tori 2 beautifully, that’s all I’m interested in.
G-M: Can you play Toki Tori 2 entirely on the GamePad instead of the TV? Can you use other controllers to play the game?
CG: We fully support off-TV gameplay, which we’ve made accessible by pressing the select or minus button. It’s super easy to switch and you can do it whenever you want. We don’t support any other controllers, since we know everyone owns a GamePad.
G-M: Will Toki Tori 2 feature any online elements?
CG: No, Toki Tori 2 is really focused on the single player experience. It did not make sense to add multiplayer to it, although we did briefly flirt with a co-op mode in our minds.
G-M: What’s your favorite thing about Toki Tori 2?
CG: I love that even without the puzzles, the game world is a fun place to be in. I’ve been working on it for about sixteen months now and I keep laughing at the things that happen in the game.
G-M: MiiVerse is a fantastic area to share high scores, talk about the game you are playing and look up what a game is like. Will Toki Tori 2 have any MiiVerse integration?
CG: Not at the initial release. We’re watching the developments closely and will probably utilize it at some point in the future.
G-M: What date will Toki Tori 2 be released on the Wii U eShop in Europe and America?
CG: We haven’t announced anything yet since the last delay. We’ll only announce it when we absolutely 100% know for sure that it’ll release on that date. We don’t want to disappoint people again.
G-M: Do you have any plans to make more games for the Wii U?
CG: In the short term, we’re planning on bringing our other games to Wii U as well. Expect us to release RUSH, EDGE and perhaps Toki Tori 1. Our long term plans will depend on how well Toki Tori 2 performs on Wii U.
G-M: What is your favourite game on the Wii U at the moment and why?
CG: Definitely ZombiU. I don’t get much playtime these days, so I’m taking my time to complete it. I’m looking forward to Pikmin 3 a LOT too.
G-M: Do you have any plans to make a Nintendo 3DS game?
CG: We’re looking into porting some of our games to 3DS, but at the moment it’s not a focus for us.
G-M: I would like to say a big thank you for taking the time in your busy schedule to answer some questions on Toki Tori 2 for the Wii U.
CG: No problem! Thanks!