The bridge is back in it’s proper form! That’s all I need to say about the new Painkiller: Hell & Damnation DLC to make it worth at least checking out. But less of my love of Painkiller past and more of Painkiller present. Even if the present is inexorably linked to the past by itself.
The new Painkiller DLC, The Clock Strikes Meat Night, is out and it is the second of, well, many. The first being the multiplayer exclusive Medieval Horror pack and now we have this and a further five to reach us before the end of 2013. Seven sets of DLC seems a little much to me, but to defend them up to now they have been more of a pick and mix set where if you want the one that focuses on multiplayer, get that. If you want one that focuses on single player, like this, then you get that.
Let’s get the price out of the way. It’s £6.49. What do you get for your money? A whole new map (Town) and the expansion of two other maps (Bridge and Asylum). A collection of new enemies (Loki, Ninja and Leper Monk). Dual weapon upgrades for a number of the core weapons and a new Tarot Card has been thrown in for good measure. That isn’t all though, extra secrets have been added to other maps in the single player and Cooperative campaign.
In size of additions it’s possibly one of the larger DLC’s you will find out there. If you liked Hell & Damnation and you wanted more of it, I can’t see why this isn’t something to go for. I’ll be going for it after passing over Medieval Horror.
If you want to see the full details, here they are:
- Dual weapons power-up: that’s right, Daniel had steroids for breakfast over the past weeks. The following weapons are available for Akimbo in Singleplayer and Coop: Minigun, Shotgun, Stakegun, Electrodriver
- New Tarot Card: Health Stealer – Daniel is now leeching life out of his foes and you know what that means, right? This makes Daniel the Perpetuum Mobile of Death, that’s for sure.
- Expansion of the Singleplayer and Cooperative gameplay: new actions, secret areas, usable mechanisms, more enemy variations
- New Enemies: Loki, Ninja, Leper Monk
- New unique character set: Lepers (medieval zombies)
- New Environmental Weapon: Meat Mine (the head of a dismembered Leper explodes as a mine after being charged with Soul Catcher)
“It was horrible. There was this awful stench of demon flesh in the air and this blood-boiled maniac kept supercharging the cut off head of my mate until it exploded, sweeping dozens of others to their death. These images of savagery still haunt me in my dreams…” – Surviving demon of Daniel’s assault on the Old City
- Two Singleplayer Maps expanded with content
- Asylum: Underground/sewers section of the size of the original map has been added to the level
“Teleport to insanity”: after beating the level in the “original” way, Daniel is thrown into a maze of mirrors, teleporting him between various sections, leading to a massive outdoor slaughter-fest
- Bridge: Huge new Winter Town from the World War II era has been added to the original map
- Zombie soldiers and tanks are still on patrol
- Boss fight has been added. According to rumours it’s got something to do with gas tanks
- New gameplay elements: Cart-chase and cable railway now have to be fought actively
- One New Single-player Map (Town) remade and adapted – combat actions are rearranged, additional enemies (Templars) appear there