The PlayStation Move was released just over two years ago, ushering in motion-controlled gaming for PlayStation 3 owners in a deeper way than the EyeToy and SIXAXIS have provided. Richard and Travis share their experiences and opinions on the PlayStation Move.
Richard’s Thoughts On The PlayStation Move
|That’s how the Move rolls people.|
The PlayStation move AKA as the PlayStation dildo amongst my friends because of its peculiar shape, big round spherical ball and vibrating functionality. Joking aside I will explain why the Move is the biggest waste of time since diet water.
The tech involved with the Move is more advanced and more expensive than the wii remote, but it accomplishes pretty much the exact same thing. There is a lot of mis-information out there to sort through and I wish I did this before purchasing it but you learn from mistakes, right?
Basically, a Wii remote has a 3-axis accelerometer and the motion plus adds a 2-axis gyroscope. The Move is the same except the gyroscope is 3-axis but I’m not sure what the benefit of this is (if any). Each Wii remote has a B&W 1024×768 camera on the end with an infra-red filter. The sensor bar emits several points of infra-red light with a couple lights pointed in different directions (in case using Wii from an angle) and this is used for point tracking as well as determining where the remote is in 3D space along with forward/backward movement.
The Move is the reverse of this, it’s tracking point is the giant ugly ball and the camera is the PS eye. It has the advantage when tracking in 3D space because it can see the ball at all times (the wii has to calculate this after you point at the screen since the camera’s won’t see the IR lights unless being used as a pointer. It works quite well though). There aren’t many examples of it’s use even on Wii. Internally there is also a compass which serves a purpose that escapes me at the moment. Wii motion plus games force the user the calibrate the controller by placing it flat and pointing toward the sensor bar when starting games. That extra hardware (including compass) in the Move basically serves similar purpose HOWEVER you still have to calibrate the Move and also point in between games AND you have to stand in the middle where the camera tells you to.
So in the end, the technologically superior and more expensive Move controller functions practically identical to that of a Wii Motion Plus. All that extra tech to do the same thing seems like kind of a waste. I doubt the precision is due to the tech, it’s just something Sony dialled up too high that Nintendo chose not to. Move also has noticeable (but minor) lag that the Wii does not.
My biggest gripes about the PS Move is having to use TWO controllers in certain games, why Sony? Why not just let me use the sub controller? I’m sure you could have done something to make this work. This brings me onto my next gripe which is if the Sun is shinning through your window the PS Move struggles to detect you because the PS Eye cant see you or the Move very well. I often found you did not need much sunlight for this to be a problem. To many times the gameplay is interrupted because you move slightly out of the PS Eyes range, which sometimes involves you re calibrating the PS Move when you move back in range, as you can see this fast becomes a royal pain in the ass.
Last is the utter pathetic games Sony has made using the Move, most just don’t work because the Move is far to temperamental. Killzone 3, Resistance 3 do work kinda well with the Move but the calibration is highly complex to get it working well and when it does don’t move because it will need re calibrating in Killzone 3 and Resistance 3′s settings, surely gaming shouldn’t be this complex? Support of the Move is hit and miss, with barely any third party support and a game that utilises the Move comes out every blue moon.
|This launch title is still the best Move game.|
Now when the PS Move works well it shines and in games like Tumble, echochrome ii, Child Of Eden and Sports Champions can really show what the Move can do but unfortunately not many other games really showcase the Moves full potential. As you can see I am not the biggest fan of the PS Move and I would never recommend this to a friend, if you want to experience gaming like this then get a Wii or Wii U, Nintendo knows how to do this and fairly well.
Travis’s Thoughts On The PlayStation Move
|He has his butler point the Move for him|
I enjoy my PlayStation Moves – yes, both of them, in fact. I am glad Sony has taken the route where the Move is not a feature tacked onto each and every game, and is something I can use in some games use as an additional control scheme or with other games, or to experience a game that wouldn’t work otherwise. Some games don’t just feel like I’m pointing and clicking at things – they feel like I’m more directly connected with what is happening in the game. The movements feel spot-on, and when I need to swing/punch, swipe at a certain speed, it actually feels like it notices the difference. Two years later, and I’m still enjoying new Move games just like I did when I first got the controllers. It doesn’t feel like a gimmick, it feels like an enhancement. This isn’t to say all games should have Move support – in fact, quite the contrary. I like how some games that seem a natural fit either come with or have gotten the support, and other games surprise me with how the control method had been added and actually works. I haven’t played them all, but from what I’ve played, they don’t feel like the controls are often shoe-horned in just to boast about the feature. The controls of the Move games I’ve played work well and improve my entertainment experience.
I’ve heard some complaints about it not working as well as it should, or having to recalibrate each time. The calibration is something I don’t care for, but understand if it’s necessary. Maybe it’s not, which would be a nice upgrade for the future. But I never have problems with it recognizing itself. One thing I do have a problem with, which might be due to the fact that I have windows facing the TV, is that I cannot get a scan of me holding the Move controllers from certain games. But that never is crucial to playing. I’m jealous of how the Kinect can control the Xbox before even playing a game. Sure, the Move can, in some weird sliding way that mimics the DualShock. Maybe it’s too much to ask to just point at the Netflix app, click it, and start up Netflix, then move through the Netflix app in the same manner. Seems the apps on the 360 are more Kinect-friendly. The XMB isn’t laid out for this, but it sure would be nice to hold the trigger and have that column of apps open, and then move to click on whichever one you want with the (insert Move doodle image here) button. Just a thought.
So I’ve used the WiiMote for the Wii, and I’ve used the Kinect for the Xbox 360. I will say I haven’t used the Wii afterthought, the WiiMote Plus. While I don’t feel the need to dig into the tech for each, I will say that I like how the Move plays. I like the Z-axis. I like how precise it is. I don’t like how I need to calibrate it so often, I will admit, but that’s a minor gripe. I have a variety of games that use the Move, and it makes each of them fun. I can exercise with The Fight by using two controllers, play a puzzle game with Tumble, a shooter with the likes of Resistance 3 or House of the Dead (an arcade favorite), a strategy game with Under Siege, try an adventure game a new way with Infamous 2, and so on. Of course, there’s games that don’t use the peripheral as well as others, but that’s just how things go. I cannot blame the Move for that. I still have plenty of other good Move games to enjoy.
|Even more fun when you point right between the six eyes|
Sony decided to make a motion controller after the Wii made it popular. Sure, they’re known for copying what works. Maybe one was in development before the other, who knows (well, at least I don’t). But what they did is implement some technology that for me, makes some games more entertaining. If there’s a problem with the device, that’s no problem! It’s not integrated into every game like others, and hasn’t become the focus of the system like with others. It has a Navigation controller for games that need it. You can play with what, seven of them, if you wanted to? I don’t even know why. I have my two Move controllers and a Navigation controller and enjoy the occasional Move game. I also enjoy games that don’t use it. It isn’t required, doesn’t detract, and is something that just enhances the experience. To me, that’s the sign of a solid peripheral, and one that I hope is brought into the next generation PlayStation 4 / Orbis (please be Orbis!) system In the meantime, I look forward to games like Quadratum Mortis and Until Dawn in 2013.
What Do You Think?
So now you have seen our thoughts on the PlayStation Move, what are your thoughts? Do you believe the PlayStation Move will come to future PlayStation devices? Leave us a comment in the comments section below.